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FAR

FAR (Francisco Alarcon) is an artist and engineer who explores the intersection of visual arts and technology. His research delves into the material history of computer-generated graphics, examining digital imaging from historical and conceptual perspectives. He investigates computer simulations and visualizations, focusing on their impact on our understanding of the physical world through film, video games, and virtual worlds.

FAR's work has been exhibited at the Harvard Art Museums, Ars Electronica, Schinkel Pavillon in Berlin, A+D Museum in Los Angeles, SCI-Arc Gallery and the Druker Design Gallery at Harvard University, among others.

Photo: Cydney Scott

FAR has been a guest critic and speaker at institutions including American Academy of Arts and Sciences, Harvard Graduate School of Design, Southern California Institute of Architecture (SCI-Arc).

FAR holds an MDes in Art, Design and the Public Domain from the Graduate School of Design at Harvard University, M.Arch. from the Southern California Institute of Architecture (SCI-Arc). In addition, he holds an M.Eng. in Civil Engineering. At Harvard University, he is pursuing a Ph.D. in Visual Studies and Critical Media Practice.

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